I spent a good 10 hours playing this, over and over. Old concept, amazing reworking, interesting plot, and overall enjoyable game.
Rather than just pointing at the enemy, players must actually calculate trajectory of where the ship will be when the bullet gets there, a lot like stormwind.
Amazing game. Simple and fun.
Tips for gamers:
- Anyone below complaining of jewels "glitching" off stage is not hitting the thief in the right moment. Wait until he is in the center of the stage.
- If you manage to start on the side of the stage and chase him down, you can get 4 jewels per thief.
- All attack are avoidable! Just memorize the pattern, learn how to counter. Jump a lot in the second form.
- Defense is the best offense. High defensive skill (10-12) means the boss hits you for 3 damage every time, even in his final form.
Tips to author:
IMPORTANT: For some reason every Amethyst is labeled as an Adamandite in the menu. I.E. I pick up a glowing purple gem and it says I got one more rainbow one in the menu, however it counts as a purple for the upgrade system. Kind of a mis-step that probably happened when you changed drop rate.
- Make it longer! Savior 2 boss should have many forms, I would love to play this game in a non stop mode, trying to get the most points or the highest level.
Otherwise EXCELLENT game.
Heres how to improve:
This is a decent avoider flash, but heres a simple way to make the game 10 times better:
Lag the pointer and the picture that is following it, so it doesn't move immediately to the pointer but instead slides across the screen to it. This will help avoid teleportation (by moving mouse off screen, and moving it back on screen on the other side.) Do you understand?
uhhhh I kinda dont understand.
I mean the game itselfw as decent. Its the side comments you made that really made my day. "If only i could draw explosions," and "Avoid bombs, even if they come out of a squished boeing 747." I was gonna say, that a passenger air liner dropping bombs at a small motor boat.
If you want to improve it, add a small graphic of the man drowning in the water or getting eaten by a shark. I mean, i wondered what the man did when he fell in the water. Because most people can swim, ya know? Maybe it wasn't water, but instead, another sky, and the guy kept falling.
Ehh, im pushing it.
Nu longr board xD
Many bugs, but it was quite enjoyable.
It could be easily fucked around with by right clicking then choosing forward x3
You should double the screen size. It impossibly hard to read the message.
good, needs improvement.
Bah, every time i went into a clicking frenzy i accidently hit the advertisement and a popup comes up. You should add like a menu or a map or sumtin on the bottom of the screen so i dont click on it again >.> Otherwise it was fun. Love the kung fu sticks.
Whatever Perriwinkle wants to say.
Now, i can't give you the credit for originality. There are a handful of other "three in one" games. The avoider was hard to control. The red dots moved twice my speed. The zombie game lagged extremely and could be beaten by spam clicking the spacebar. And the maze game was just annoying, There was no challenge whatsoever.
Instead of making two or three games in one, make one great game. You could take any of those three and improve on them.
Zombie game: add levels, add weaponry, try to reduce lag, etc
Avoider: Smooth out controls and make it quicker.
Maze: I hate maze games so i really don't know.
Good job though. 4/5
Thanks, normally I do concentrate on 1 game however I had 3 games I made for fun and they weren't good enough by themselves.
Well this is a lot like ball revamped and ball revamped 2, but there are a few definite differences. First off, i enjoyed the light blue coloring, the softness of gravity, and slightly easier to handle controls. Good job.
Is there more than 10/10? no? o well.
Finally! All perfects! After three days! Loved every second of it.
Ahem, to kcorlirpa: Even if you get every note, if you accidentally hit even one extra note on that song you dont get perfect.
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